Sunday, February 26, 2012

Physics I: Tough one-dimenional kinematics problem.

This is about about as tough as one-dimensional kinematics problems come.

The problem: A rocket is launched straight up with constant acceleration. Four seconds after liftoff, a bolt falls off the side of the rocket. The bolt hits the ground 6.0s later. What was the rocket's acceleration?

(the picture is not given, it is my drawing)

Notice that the bolt does not just fall start free falling, it has the same upward velocity as the rocket, so is more like a projectile straight upward.

The important part of this one is to pay very careful attention to what your variables are when solving this algebraically. Make sure to note what variables you know, what you don't know, and what you need to find out. In this case, we are solving for aR.
Known:
t0 = 0.0s
t1 = 4.0s
t2 = 10.0s
y0R = 0.0m
y0B = y1R
v0B = v1R
I start by writing up some kinematic equations for both the rocket and the bolt.
y1B – y0B = v0B (t2 – t1) – ½ g (t2 – t1)2
In this case, (y1B – y0B) is not zero, and Δt is not equal to t2! Now what? We don’t know v0B or y1B, so this problem is unsolvable, right? Wrong!
Now consider the equations for the rocket:
v1R = v0R + aR t1
v1R = aR t1
y1R = y0R + v0R t1 + ½ aR t1
y1R = ½ aR t12
Notice that not only have we solved for both of the variables in our bolt’s equation, but they are both in terms of acceleration, meaning we’ll only have 1 variable now. Back to the bolt’s equation:
y1B – y0B = v0B (t2 – t1) – ½ g (t2 – t1)2
– y0B = v0B t1 – ½ g (t2 – t1)2 (Notice that v0B = v1R = aR t1, and y0B = y1R = ½ aR t12)
– ½ aR t12 = aR t1 (t2 – t1) – ½ g (t2 – t1)2
Solve for aR.
aR t1 (t2 – t1)  + ½ aR t12 = ½ g (t2 – t1)2
aR (t1 (t2 – t1)  + ½ t12) = ½ g (t2 – t1)2
aR = ½ g (t2 – t1)2/ (t1 (t2 – t1)  + ½ t12)
Solution: aR = 5.5m/s2

Friday, February 24, 2012

Physics I: Projectile motion on a ramp.

Here's a good one.

In one contest at the country fair, a spring-loaded plunger launches a ball at a speed of 3.0 m/s from one corner of a smooth, flat board that is tilted up at a 20 degree angle. To win, you must make the ball hit a small target at the adjacent corner, 2.50 m away. At what angle should you tilt the ball launcher?

The ball is rolling up and down the ramp, from one corner to another. This really isn't much different from a standard projectile motion problem, the only difference is the y component acceleration is -gsin20 rather than simply -g.

A few things to note: we have the initial velocity but not its components, so this is quite do-able. Be careful not to mix the slope of the ramp and the unknown angle we're trying to find!

v0x = v0cosθ
v0y = v0sinθ 

Solve for t when vy = 0 (the peak of the trajectory).

vy = v0y + ayt = v0sinθ - gtsin20
gtsin20 = v0sinθ (plugging in v0sinθ for v0y)
t = (v0sinθ)/gsin20

Remember, this is the time when the ball is at its highest point, make sure not to forget that we're using x1 (2.50 m / 2), not x2 (the final position).

x = v0t
x1 = v0xt1
x1 = 2v0xt1
x1 = v0x(v0sinθ/gsin20)
x1 = v02cosθsinθ/gsin20 (plugging in v0cosθ for v0x)
x1 = v02sin2θ/2gsin20 (using double angle formula 2sinθcosθ = sin2θ, since we didn't have a 2 I multiplied the whole fraction by 2/2)
sin2θ = 2x1gsin20/v02
sin-1(2x1gsin20/ v02) = 2θ (reminder, plug in 1.25m for x1, not 2.50, since this is x at t1 which is at ½ tf)
2θ = 68.6 degrees

Solution: θ = 34.3 degrees   
 




Physics I, Newton's Laws: Interesting pulley situation.


The problem: Find an expression for the acceleration of m1 (the table is frictionless).

This is pretty straightforward, but it's easy to overlook something.

The acceleration in m1 and m2 are not equal. The block m2 is accelerating half as fast as m1. To understand this, draw a free-body diagram.

m1 is pulled to the right by a tension force T. Since there is no friction force, the normal force and weight of m1 isn't important.

m2 is pulled down by its weight, and pulled up by two tension forces, both equal to T.

a1 = 2a2
a2 = a1/2

Fnet (m1) = T = m1a1
Fnet (m2) = 2T - m2g = m2a2

Since T = m1a1, plug that into the second expression. Also, since we're solving for a1, eliminate a2 by plugging in a1/2

2m1a1 - m2g = (m2a1)/2
4m1a1 - 2m2g = m2a1
4m1a1 - m2a1 = 2m2g
a1(4m1 - m2) = 2m2g

Solution: a1 = (2m2g)/(4m1 - m2)

Physics I: A painter on a chair attached to a pulley.



A house painter uses the chair and pulley arrangement of the figure to lift himself up the side of a house. The painter's mass is 70 kg and the chair's mass is 10 kg. With what force must he pull down on the rope in order to accelerate upward at 0.20 m/s2?

Your first instinct might be to guess that he simply needs to pull down as hard as his weight + the chair's weight plus enough force to accelerate. This is wrong! 

Start by drawing a free body diagram. The painter has a normal force N with the chair (upward), and a reaction force of the chair pushing up on him due to the tension pulling the chair up. He has a downward force equal to his weight. The chair has an upward tension force, a downward normal force from its contact with the painter (N), and its weight.

Fnet(painter) = N + T - Wp = mpa
Fnet(chair) = T - N - Wc = mca

Since acceleration is known, and the painter's pull is equal to the tension force, we set acceleration equal to 0.20 m/s^2 and solve for T. This is a little bit more difficult since the normal force is not known (the normal force in this case is NOT equal to the painter's weight, because the painter is also in contact with the rope pulling downward and the chair is moving upwards!

Solve for both N and T algebraically first.

T = mpa + Wp - N
N = T - Wc - mca

Now plug N into the T equation to eliminate the N variable.

T = mpa + Wp - (T - Wc - mca)
T = mpa + Wp -T + Wc + mca
2T = mpa + mpg  + mcg + mca
T = (mpa + mca + mpg + mcg) / 2

Solution: T = 400 N